Project: Raven’s Cry (Dark Pirate Action-RPG) Publisher: TopWare Interactive Engine: Grace 2 Engine (Reality Pump)
Key Responsibilities & Technical Skills:
Full Character Production Pipeline: Executed the entire workflow from initial High Poly sculpting to final Low Poly game-ready assets.
Optimization & Implementation: Delivered fully optimized models tailored for the Grace 2 engine, ensuring high performance within the technical constraints of 7th/8th generation consoles.
Retopology & UVs: Created clean, efficient topology and optimized UV layouts for seamless animation and texture density.
Texturing & Art Style: Developed textures that reflect the game’s signature "dark and gritty" aesthetic, focusing on realistic wear, grime, and material definition.
Technical Readiness: Prepared production-grade meshes with proper edge loops and deformations, making them rigging and animation-ready.